May 05, 2007, 04:23 AM // 04:23
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#2
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Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Ugh...Win2k...
Have you tried any/all the various audio switches?
Quote:
Guild Wars now uses the FMOD sound system to mix all audio in default mode (software mode). This change was made primary for performance and compatibility reasons, especially considering that DirectSound is now a depreciated system in Windows Vista with reduced functionality. Most players should have no issues and will experience a performance boost because of this change. When hardware acceleration is selected, DirectSound is used as before (no functional change).
Some users may experience compatibility issues with the new audio system. If so, we recommend trying a different driver model first. Low-latency ASIO drivers can be selected by using –sndasio at the command-line. These drivers are not as widespread, but may offer good results for anyone that happens to have them installed. Higher-latency but more compatible Windows Multimedia output can be selected by using –sndwinmm at the command-line. Windows Multimedia is slightly less responsive than DirectSound or ASIO drivers, but is more likely to work when other drivers have issues.
In the event that users experience issues with the new default sound mixer and alternative drivers do not solve the problem, the old DirectSound software mixer is available for compatibility. Use –dsound at the command-line to enable it.
Command-line Options Summary:
-sndasio : attempts to use an ASIO driver in software mode
-sndwinmm: attempts to use the Windows Multimedia audio driver in software mode
-dsound : forces use of old DirectSound software mixer.
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-Gaile Gray, Community Relations Manager
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